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After SoundMashine has finished loading you will be presented with a grid like the image presented here on the left.
The grid consists of 16 Tiles, which are used to trigger the recorded slices. Before we can continue we need to get some audio into the app. To record audio in SoundMashine hold down your finger anywhere on the grid until you see the recording audio dialog appear. This will last for around 6 seconds. Once the app has finished recording it will then process the sound into discrete slices which are then divided up over the 16 tiles. This process is automatic however you are able to manually alter the slice assignment after this stage has completed.
Once the processing dialog has disappeared you are able to trigger the Tiles by tapping on the screen. Each tiles animation plays according to the time duration of the assigned slices and their corresponding playback rate. By default on launch each Tile is set as ” One Shot” so it will only play once upon being triggered. This default behaviour can be changed in the apps setting screen by turning “Loop” on or by setting individual Tile behaviour in the Tile configuration screen.
The gesture control system for the main screen is as shown in this diagram
Swipe Right: Puts the sequencer into record mode all tile presses will be recorded
Swipe Left: Start playing back the recorded sequence
Swipe Down: Stop the sequence from playing
Swipe Up: Go to configuration screen for the Tile you have swiped up on
Press down: record audio (any playing sequences will be stopped while audio is recording)
Pinch: Sequencer speed
Pinch in and out to change the speed setting:
X = Standard speed
X + Increase Playback Rate
X – Decrease Playback Rate
Swiping up on a tile takes you to the Tile configuration page. Each Tile has has its own set of parameters, which are set manually or randomised between a set of values.
The configuration page is divided into the following areas
Displayed here are the number of slices detected on the last recording pass. Next to this is the start slice indicator and the end slice indicator. These are the indicators for the manual slice assign slider. Any changes made by this slider will only be actioned if the slice auto button is switched off (A/M) button indicated in the picture above.
All buttons listed to left up until but not including the loop button set the channels parameters to the random function. When this button is activated the slider will change to a blue colour and the range you set on the slider controls the randomisation range for that particular parameter. Each time a Tile is tapped or triggered by a recorded sequence, it will change the value of the parameter.
Slice Slider: The slices assigned to the Tile, if the slice assignment is set to manual
Rate: Playback speed of the Tile
Pitch: Pitch of the Tile
Win: Window size of the granular sound engine, low window = lofi , high window=hifi
Feed: Feedback level
Delay: Delay level
Warp: Delay modulation
Bottom Row Buttons
Loop: Once activated, loops the Tile until the next Tile is activated
Audition: Switch this on to hear changes on the selected Tile only
A/M: Switches between Auto slice assign and Manual Slice Assign, Auto is on by default
To exit the configuration page swipe down.
For a comprehensive run through please watch the video below. If you experience any problems using the App or if you wish to leave any feedback please fill in the comment box at the bottom of the page.
- Contains a fix for the manual slice slider, which encountered an issue on second record pass
- Added extra functions to the application preference screen. Max effect levels for the sliders can now be adjusted, allowing the maximum effect levels that can be sent, to be considerably more extreme.
- Updated to run on 3GS and iPad 1
A-Delay is very simple to use but before we get started its worth reiterating that the App works most effectively when connected to an external audio system or to a pair of headphones. This will provide a better clarity of output and will avoid issues such as audio feedback from the internal speakers. The app works well with a a number of guitar type input leads available for the iPhone and iPad allowing you to process any instrument with low signal loss.
Ok to begin once loaded you will be presented with a number of sliders and buttons running down the left of the them.
To get a signal in either plug you device in or use the built-in microphone, slowly slide up the Volume and Microphone sliders until you get a suitable input level.
You should at this point be getting a clean signal with no processing added to it.
To affect the sound start to play with the slider levels.
The sliders will affect the sound in the following ways
Window slider controls the size of the granular sound engines window, smaller the window less definition, higher the window the higher the definition. For rough lofi turn it down low for shimmer, turn up high.
Controls the pitch of the incoming sound
Controls the feedback level
Set the delay length
Delay length modulation, turn up for warped out delays
The buttons on each of the sliders turn on automation. Once activated all slider movement is recorded. Once the button is deactivated the slider will playback the recorded movement.
To remove the automation on a slider simply hold your finger down on its label and it will reset to zero. Once reset you can move the slider again. To remove the automation on all sliders hold your finger down on the MRA-Dev logo and all sliders will reset to zero.
To see A-Delay in action watch the video below. If you have any issues with the app or wish to leave feedback, please write in the comment box below.